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	<title>Xcite-Racing.de</title>
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	<link>http://blog.xcite-racing.de</link>
	<description>Blog about leagues, Endurance and LFS News</description>
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		<title>LFS Test Patch Z31</title>
		<link>http://blog.xcite-racing.de/?p=82</link>
		<comments>http://blog.xcite-racing.de/?p=82#comments</comments>
		<pubDate>Fri, 29 Apr 2011 10:54:49 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[LFS News]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=82</guid>
		<description><![CDATA[Dear LFS Racers, Since the release of Z28 there have been various fixes and improvements that were not related to the new physics. Some of them were already added into my Z28 compatible version as well as the new version. But until now there weren&#8217;t enough significant updates to release a new version, while Z28 [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Dear LFS Racers,</p>
<p>Since the release of Z28 there have been various fixes and improvements  that were not related to the new physics.  Some of them were already  added into my Z28 compatible version as well as the new version.  But  until now there weren&#8217;t enough significant updates to release a new  version, while Z28 was so stable.</p>
<p><strong>NOTE :</strong> This patch is mainly compatible with Z28, so does NOT have  the new tyre physics, the VW Scirocco or any S3 content.  It is an  intermediate update with some interesting improvements for LFS while I  continue with the tyre physics.  The new version can connect to Z28  hosts, but Z28 cannot connect to the new version&#8217;s hosts.</p>
<p><strong>The main things in this patch :</strong></p>
<p><em>- New free view in SHIFT+U mode &#8211; not bounded by the path<br />
- Improved collisions with unmovable objects (e.g. red barriers)<br />
- Number of autocross objects increased to 800 (was 512)<br />
- Open track configurations allowing you to drive anywhere<br />
- Collision detection and reporting system (via InSim)<br />
- Graphical optimisations improving frame rates<br />
- Many other fixes and improvements</em></p>
<p><strong>The story behind the new patch :</strong></p>
<p>A few weeks ago I was working on some track editor improvements that  Eric had requested, when I came across a fix that could possibly affect  key presses in multi byte languages.  An LFS user in Japan kindly tested  the change, to make sure the fix didn&#8217;t break the text input.  I added a  few updates from the new version into the patch before sending it to  him.</p>
<p>Talking to Victor about possibly releasing the updates in a patch, he  asked if it was possible to do a quick fix in SHIFT+U mode to help with  his LFS Record program.  I have long been a little frustrated in SHIFT+U  mode so I got a bit carried away with that and rewrote all the camera  control.  It took a few weeks (that made me nervous as I really want to  finish the new physics) but the result is a lot nicer to use.  You can  move the camera around freely, not bounded to the track path.  The  editor is fully aware of where your mouse is pointing and that helps  with mouse movement and object positioning.</p>
<p>Because the new view is not locked to the path of the track, LFS does  not know which objects are visible, so the whole track must be drawn.  I  managed to find several optimisations that improved the frame rate in  this situation, and that gave me a thought : if you can be in SHIFT+U  mode and draw everything, then how about allowing &#8220;open configurations&#8221;  where you can drive around anywhere in a track area, with the barriers  removed?  I thought that would make the patch more interesting, and  managed to get it done in a few days.</p>
<p>To make the open configurations useful, you need to put barriers up  using the autocross system.  But the unmovable barriers were famously  troublesome, often throwing your car several metres in the air if you  touched a red and white barrier.  Looking into this, I found that I was  able to improve these collisions a lot without any major changes.  It  doesn&#8217;t seem to affect the hotlap replays (tested on all the world  records).</p>
<p>Over last weekend I added a collision detection system, that can send  information about collisions to InSim.  And today I&#8217;ve increased the  maximum length of message packets, which will be helpful for InSim  programmers.</p>
<p>If all  <a href="http://www.xpress-coinstarmoney.com/coinstar_money_transfers_more_54789_carniceria_y_taqueria_lakewood.html">www.xpress-coinstarmoney.com</a> goes  well, it should be possible to release this as a test patch  within one to two weeks.  There are a few things left on my list,  including VOB mod protection and some small InSim updates.  I am aiming  for one week &#8211; I do want to get back to the physics &#8211; but I know that  finishing things off sometimes takes longer than expected.</p>
<p><strong>Here is the full list of updates :</strong></p>
<p><span style="text-decoration: underline;">SHIFT+U mode :</span></p>
<p>New free view mode replaces the old &#8220;low&#8221; and &#8220;high&#8221; path modes<br />
Object or ground targeted by the mouse pointer is now detected<br />
Left mouse button moves view point by &#8220;dragging&#8221; target point<br />
Double click to move view point directly towards target point<br />
Mouse wheel moves view point towards or away from target point<br />
Left + Right mouse buttons rotate view point around the target<br />
Arrow key movement follows ground below view point when possible<br />
Store up to 10 views per track configuration with SHIFT+NUMBER<br />
Recall a stored view with CTRL+NUMBER (or click on the button)<br />
Click on a car to follow it / move away to stop following</p>
<p><span style="text-decoration: underline;">Autocross editor :</span></p>
<p>Maximum number of autocross objects is now 800 on all tracks<br />
Object positioning is much better &#8211; using mouse target detection<br />
Less CPU / better checks when adding / moving / deleting objects<br />
FIX : Could click on invisible replay slider when buttons visible<br />
FIX : Could add marshall circles out of bounds then undeletable<br />
FIX : N key in SHIFT+U with options on caused overlapping text</p>
<p><span style="text-decoration: underline;">Open configurations :</span></p>
<p>New &#8220;drive anywhere&#8221; open configs (CTRL in track select screen)<br />
Open configs can be selected with text command like /track=SO1X<br />
Open configs can be used as racing circuits by adding checkpoints<br />
Checkpoints can now be up to 62 metres wide to include pit lane</p>
<p><span style="text-decoration: underline;">Optimisations :</span></p>
<p>Removed continual small memory leaks (materials list corruption)<br />
Number plate generation is much faster &#8211; reducing pit-out glitch<br />
Frame rate increased &#8211; drawing most world objects is much faster</p>
<p><span style="text-decoration: underline;">Interface :</span></p>
<p>Unlock screen now renames unnamed player to user name on exit<br />
Clicking selected track loads that track (like pressing ENTER)<br />
Windows messages processed in a cleaner way (affects key presses)<br />
Mouse movements are processed more efficiently (drag / slide)<br />
FIX : Mouse look info could go off screen in some languages<br />
FIX : An invalid view could be selected when no cars in race<br />
FIX : Meeting room scroll bar was invisible in recent versions<br />
FIX : Text commands could be used to load layout in hotlap mode</p>
<p><span style="text-decoration: underline;">Graphics / Audio :</span></p>
<p>Improved display of help text / lesson text / welcome messages<br />
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased<br />
Improved tyre optimisation &#8211; no missing parts of deflected tyres<br />
Entry screen logo and frame are now drawn if a dialog box is open<br />
FIX : In Driver Options the driver intersected with world objects<br />
FIX : Reset from behind a barrier at South City could stop sound<br />
FIX : Missing shadow on ground near fences at Autocross track</p>
<p><span style="text-decoration: underline;">Multiplayer :</span></p>
<p>List of hosts can now show hosts you are not licensed to join<br />
Host name is displayed in task bar and window title (if Latin)<br />
Host options are now readable when opened from game setup screen<br />
Default host IP address is now 127.0.0.1 (address of local host)<br />
CTRL+SHIFT now displays time and date in all multiplayer replays<br />
Removed TCP filter that allowed old versions in the list of hosts<br />
FIX : Some problems resulting from multiple requests to join race<br />
FIX : Pit stop did not end if car was knocked out of the pit lane<br />
FIX : Some crashes that could result from an invalid unlock state<br />
FIX : Some missing images (e.g. track select) caused LFS to crash<br />
FIX : Suspension could incorrectly stay broken on remote computer</p>
<p><span style="text-decoration: underline;">InSim :</span></p>
<p>NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)<br />
New collision packet gives details of contact between two cars<br />
Longer IS_MST now up to 128 chars / specify sound / send to all</p>
<p><span style="text-decoration: underline;">Misc :</span></p>
<p>Misc options : F9 / F10 accelerometer can be shown as one value<br />
Improved detection of invalid window positions when starting LFS<br />
URL command is now case insensitive &#8211; LFS:// or lfs:// both work<br />
Security : InSim can no longer be initialised from a URL command<br />
Cruise : no need to drive a lap before serving DT / SG penalty<br />
Cruise : current lap is not displayed if lap timing is disabled<br />
FIX : Improved collisions with unmovable objects (red barriers)<br />
FIX : InSim camera with vertical pitch would cause LFS to crash<br />
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt</p></blockquote>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><span style="color: seagreen;">NOTE : Z28 must already be installed!  If it is not, please install Z28 before installing this test patch.</span></strong></p>
<p><strong>PATCH Z28 to Z31 (SELF EXTRACTING) <span style="color: red;">(If you already have Z28)</span> :</strong><br />
<a href="http://www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z28_TO_Z31.exe" target="_blank">http://www.liveforspeed.net/file_lfs&#8230;Z28_TO_Z31.exe</a> (1.2 MB)</p>
<p><strong>PATCH Z28 to Z31 (ALTERNATIVE ZIP) <span style="color: red;">(If you already have Z28)</span> :</strong><br />
<a href="http://www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z28_TO_Z31.zip" target="_blank">http://www.liveforspeed.net/file_lfs&#8230;Z28_TO_Z31.zip</a> (1.5 MB)</p>
<p><strong><span style="color: seagreen;">NOTE : Z31 and Z30 are multiplayer compatible so if your host is running Z30 you do not need to update it</span></strong></p>
<p><strong>DEDICATED HOST Z31 (non-graphical version for hosting only) :</strong><br />
<a href="http://www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z31.zip" target="_blank">http://www.liveforspeed.net/file_lfs&#8230;2_DEDI_Z31.zip</a> (1.6 MB)</p>
<p>&nbsp;</p>
<p>Visit our Z30 Server: Xcite-Racing.de FOX Z30 &#8211; Airio activated, automated Racerotater. Join and have fun!</p>
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		<title>Official Z28 Patch</title>
		<link>http://blog.xcite-racing.de/?p=79</link>
		<comments>http://blog.xcite-racing.de/?p=79#comments</comments>
		<pubDate>Sat, 28 Nov 2009 09:42:38 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[LFS News]]></category>
		<category><![CDATA[live for speed]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[VW]]></category>
		<category><![CDATA[vw scirocco]]></category>
		<category><![CDATA[z28]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=79</guid>
		<description><![CDATA[Hello LFS Racers. We have released a new, full version with an installer and some improvements : Z28 It is compatible with version Z, so does not contain the new tyre physics or the VW Scirocco. The main reason for this new version is that LFS really needed an installer &#8211; this will make it [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Hello LFS Racers.</p>
<p>We have released a new, full version with an installer and some improvements : <strong>Z28</strong></p>
<p><a onclick="popuppic3('XRT_smoker1'); return false;" href="http://www.lfs.net/#"><img src="http://www.lfs.net/page_images/pics/XRT_smoker1_s.jpg" border="0" alt="" width="200" height="113" align="right" /></a> It is compatible with version Z, so does not contain the new tyre physics or the VW Scirocco.</p>
<p>The main reason for this new version is that LFS really needed an installer &#8211; this will make it a lot easier for people who are trying LFS for the first time, and there are also benefits for people who already have LFS.</p>
<p>To read all about the new version, have a look at the <a href="http://www.lfs.net/?page=patch_z28">Patch Z28 information page</a>.</p>
<p>We would also like to give you some information about the ongoing development of the new tyre model. The new physics and plans for the VW Scirocco have inspired some other developments that are now important to get the best experience from the updates.</p>
<p>To find out about what has been is going on and some of our plans, please read the <a href="http://www.lfs.net/?page=report_dec2009">Tyre Physics Progress Report</a>.</p>
<p>- LFS Developers</p></blockquote>
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		<title>New official LFS Version &#8211; Z25</title>
		<link>http://blog.xcite-racing.de/?p=75</link>
		<comments>http://blog.xcite-racing.de/?p=75#comments</comments>
		<pubDate>Sat, 07 Nov 2009 20:28:14 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[LFS News]]></category>
		<category><![CDATA[LFS]]></category>
		<category><![CDATA[live for speed]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[official patch]]></category>
		<category><![CDATA[z25]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=75</guid>
		<description><![CDATA[Hello LFS Racers. We autovit.ro have released a new, full version with many improvements : Z25 It is compatible with version Z, so does not contain the new tyre physics or the VW Scirocco. We are working to get those things to you as soon as possible, but in the meantime we wanted you to [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Hello LFS Racers.</p>
<p>We  <a href="http://4seohunt.biz/rep/autovit.ro">autovit.ro</a> have  released a new, full version with many improvements : Z25</p>
<p>It is compatible with version Z, so does not contain the new tyre physics or the VW Scirocco. We are working to get those things to you as soon as possible, but in the meantime we wanted you to get the benefit of all the new compatible features and updates that have been tested a lot recently on our forum, including :</p>
<p><a onclick="popuppic3('XFG_dash1'); return false;" href="http://www.lfs.net/#"><img src="http://www.lfs.net/page_images/pics/XFG_dash1_s.jpg" border="0" alt="" width="200" height="113" align="right" /></a> &#8211; Improved car shadows<br />
- New wheel drawing system<br />
- Improved road car dashboards<br />
- ABS brakes on some road cars<br />
- Improved and much faster List of Hosts<br />
- Powerful and flexible multiple screen support</p>
<p>To read all about the Z25 updates, have a look at <a href="http://www.lfs.net/?page=patch_z25">the Patch Z25 information page</a>.</p>
<p>We hope you enjoy this intermediate update!</p>
<p>- LFS Developers</p></blockquote>
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		<title>LFS Test Patch Z16</title>
		<link>http://blog.xcite-racing.de/?p=71</link>
		<comments>http://blog.xcite-racing.de/?p=71#comments</comments>
		<pubDate>Sat, 03 Oct 2009 16:34:03 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[LFS News]]></category>
		<category><![CDATA[LFS]]></category>
		<category><![CDATA[test patch]]></category>
		<category><![CDATA[z16]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=71</guid>
		<description><![CDATA[WARNING : THIS IS A TEST NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM Hello Racers, here is a new Test Patch : Z16. It is online compatible with version Z. You can view hotlap replays made in version Z. ABS brakes have been added to 5 cars (as a [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><span style="font-size: medium;"><strong><span style="color: red;">WARNING : THIS IS A TEST</span></strong></span></p>
<p><span style="font-size: medium;"><strong><span style="color: seagreen;">NOTE : THIS DOES <span style="text-decoration: underline;">NOT</span> CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM</span></strong></span></p>
<p>Hello Racers, here is a new Test Patch : Z16.</p>
<p>It is online compatible with version Z.<br />
You can view hotlap replays made in version Z.</p>
<p>ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z16.</p>
<p><strong><span style="color: red;">Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.</span></strong></p>
<p><strong><span style="font-size: medium;">Changes in TEST PATCH Z16 :</span></strong></p>
<p><strong>Improved multiple monitor and curved screen support :</strong></p>
<p>The number of left and right screens can be manually entered in the<br />
View Options screen.</p>
<p>If you specify more than one screen, multiple views are rendered in<br />
different directions.  This allows much wider fields of view.</p>
<p>2 screens &#8211; maximum FOV 180 degrees<br />
3 screens &#8211; maximum FOV 270 degrees<br />
4 or more screens &#8211; maximum FOV 360 degrees</p>
<p>As before, there are two separate sets of settings.  Wide mode<br />
becomes active when the screen width is 3 or more times the height.<br />
Normal mode and wide mode have all the same settings, but normal<br />
mode defaults to 1 screen, while wide mode defaults to 3 screens.</p>
<p>The old single projection 3 three screen mode can be reproduced by<br />
setting the number of left and right screens to zero.</p>
<p>A curved screen can be supported by setting the number of left and<br />
right screens to the maximum of 5 each.  This 11 screen setup is<br />
an approximate cylindrical projection, ideal for curved screens.</p>
<p>Various other setups can now be properly supported, for example :</p>
<p>- A 5 screen setup with each screen at 45 degrees &#8211; total FOV 225<br />
- A 3 projector setup with each screen at 90 degrees &#8211; total 270</p>
<p><span style="text-decoration: underline;"><em>Other new settings :</em></span></p>
<p>Bezel compensation &#8211; allows for the gap between monitors<br />
Screen widths &#8211; for centre and side screens with a different width</p>
<p><span style="text-decoration: underline;"><em>Note :</em></span></p>
<p>External views (TV, helicopter and SHIFT+U mode) are always drawn as<br />
a single render and confined to the same area as the 2D interface.</p>
<p><span style="text-decoration: underline;"><em>Other changes to view system :</em></span></p>
<p>Two button look (left + right) is now double the one button look and<br />
this allows up to 180 degrees look (like old versions of LFS).</p>
<p>Rear look (instant 180 degree view from centre of car) is now the<br />
same on all cars (no longer shows a virtual mirror) but is disallowed<br />
if the host activates forced cockpit view.</p>
<p>Cockpit view Z-buffering has improved so you should not usually see<br />
missing parts of your seat or the car body when looking around.</p>
<p><strong>Other updates :</strong></p>
<p>Click car arrow on small map to view that car<br />
Included Slovenian translation of training lessons<br />
New key : SHIFT+O to enter options from SHIFT+U mode<br />
Pit speed limit is now shown below the pit direction arrow<br />
Misc option &#8220;Shadow generation&#8221; replaces Z15 test shadows key<br />
Headlights and tail lights can now be switched on by pressing &#8217;3&#8242;<br />
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options<br />
Virtual dash uses symbols (soon to be implemented on real dashboards)</p>
<p><strong>Fixes :</strong></p>
<p>FIX : Pit lane arrow is now only shown in driving views<br />
FIX : Pit lane arrow was shown even when car was going the right way<br />
FIX : Autocross editor buttons were wrongly scaled with the interface<br />
FIX : Physics objects &amp; smoke can now be seen through your windscreen<br />
FIX : Selected object in editor vanished behind anything transparent<br />
FIX : Turn signals were switched off if car received any damage<br />
FIX : Crash in game setup screen after removing a player</p></blockquote>
<p>Quelle: <a href="http://www.lfsforum.net/showthread.php?t=61959" target="_blank">LFSForum.net</a></p>
<p><strong><span style="font-size: medium;">DOWNLOADS :</span></strong></p>
<p><strong>PATCH Z to Z16 (Version Z must already be installed) :</strong><br />
<a href="http://www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z16.exe" target="_blank">http://www.liveforspeed.net/file_lfs&#8230;H_Z_TO_Z16.exe</a> (2.2 MB)</p>
<p><strong>DEDICATED HOST Z16 (non-graphical version for hosting only) :</strong></p>
<p><a href="http://www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z16.zip" target="_blank">http://www.liveforspeed.net/file_lfs&#8230;2_DEDI_Z16.zip</a> (1.6 MB)</p>
<dl id="attachment_72" class="wp-caption aligncenter" style="width: 160px;">
<dt class="wp-caption-dt"><img class="size-thumbnail wp-image-72" title="lfs_00000003" src="http://blog.xcite-racing.de/wp-content/uploads/2009/10/lfs_00000003-150x150.png" alt="Screenshot " width="150" height="150" /></dt>
</dl>
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		<title>Neues aus der LFS Welt</title>
		<link>http://blog.xcite-racing.de/?p=67</link>
		<comments>http://blog.xcite-racing.de/?p=67#comments</comments>
		<pubDate>Wed, 30 Sep 2009 17:33:49 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[LFS News]]></category>
		<category><![CDATA[LFS]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[rockingham]]></category>
		<category><![CDATA[s3]]></category>
		<category><![CDATA[Scirocco]]></category>
		<category><![CDATA[VW]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=67</guid>
		<description><![CDATA[Die Dev´s von LFS haben sich lange bedeckt gehalten, was den Entwicklungsstand angeht. Doch seit heute wissen wir mehr. Es sollen nach angaben der Dev´s nun neben dem bereits angekündigtem VW www.wustores.com Scirocco nun auch eine neue Rennstrecke (Rockingham), neue Reifenphysik und eventuell noch ein Auto dazu kommen. Wir sind gespannt und auch die Dev´s [...]]]></description>
			<content:encoded><![CDATA[<p><img id="ws_image_12543319359934_1" class="alignleft" style="max-width: 348px; max-height: 10000px;" src="http://www.lfs.net/page_images/screenshots/ROK_VWS9.jpg" border="0" alt="http://www.lfs.net/page_images/screenshots/ROK_VWS9.jpg" width="347" /></p>
<p style="text-align: center;">
<p>Die Dev´s von LFS haben sich lange bedeckt gehalten, was den Entwicklungsstand angeht.<br />
Doch seit heute wissen wir mehr. Es sollen nach angaben der Dev´s nun neben dem bereits angekündigtem VW  <a href="http://www.wustores.com/western-union-lithuania-klaipeda.php">www.wustores.com</a> Scirocco<br />
nun  auch eine neue Rennstrecke (Rockingham), neue Reifenphysik und eventuell noch ein Auto dazu kommen.<br />
Wir sind gespannt und auch die Dev´s halten die Spannung in ihrer News auf <a rel="nofollow" href="http://www.lfs.net/" target="_blank">www.lfs.net</a> hoch.<br />
Mit neuen Grafiken und einer Vorschau der neuen Rennstrecke wird auch der Vertrieb von S3 abgekurbelt.</p>
<p>Doch seht selbst auf <a rel="nofollow" href="http://www.lfs.net/" target="_blank">www.lfs.net</a> und macht euch euer eigenes Bild.</p>
]]></content:encoded>
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		<title>Tyre&#8217;s updates</title>
		<link>http://blog.xcite-racing.de/?p=65</link>
		<comments>http://blog.xcite-racing.de/?p=65#comments</comments>
		<pubDate>Sat, 22 Aug 2009 08:09:22 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[LFS News]]></category>
		<category><![CDATA[LFS]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Scirocco]]></category>
		<category><![CDATA[tyres]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[VW]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=65</guid>
		<description><![CDATA[Hello LFS Racers, We are pleased to announce that a new tyre physics model is currently in the testing and refinement stage. Many community members have been wondering what happened to the release of the new VW Scirocco and why there was no news about it. Here are the reasons why : While we were [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Hello LFS Racers,<br />
<a onclick="popuppic3('vw_sci4'); return false;" href="http://www.lfs.net/#"><img src="http://www.lfs.net/page_images/pics/vw_sci4_s.jpg" border="0" alt="" width="200" height="113" align="right" /></a><br />
We are pleased to announce that a new tyre physics model is currently in the testing and refinement stage.</p>
<p>Many community members have been wondering what happened to the release of the new VW Scirocco and why there was no news about it.<br />
Here are the reasons why :</p>
<p>While we were working on the Scirocco in December, we found that we could not make the LFS model handle as well as the real car. One of the reasons for this was that the LFS tyres had too much grip and this was causing the inside wheels to lose too much load while cornering. But simply reducing the grip would not have been a good approach&#8230; the result would have been just the same old LFS but at lower speeds.</p>
<p>We decided to look into a completely new core tyre model.</p>
<p><a onclick="popuppic3('xrg_lean'); return false;" href="http://www.lfs.net/#"><img src="http://www.lfs.net/page_images/pics/xrg_lean_s.jpg" border="0" alt="" width="200" height="113" align="right" /></a> For several weeks it was just research and mathematics on paper, then the implementation started. A lot of old programming needed to be removed and refined in order to allow the new model to slot into its place. Next was the early refinement stage, at first seen only by the developers, while the main issues were sorted out. During this period we did not want to make any announcements about what we were working on, because it was possible that the new tyre model would not really work out. That did seem less likely as time went on, as more of the problems with the old tyre model came to the surface. The new LFS tyre model has a good mathematical basis for the way forces are produced from the physical state of the tyre, resulting in improved handling and feel with greater realism.</p>
<p>After some time we  <a href="http://4seohunt.biz/rep/autoscout24.be">autoscout24.be</a> got  to a stage where we felt the model was a clear improvement on the old physics. We updated all the default setups to use realistic values that would be found on similar real world cars and finally released it to our beta testers. Their verdict is unanimous : the new tyre physics model makes the cars much better and more realistic to drive.<br />
<a onclick="popuppic3('vw_sci5'); return false;" href="http://www.lfs.net/#"><img src="http://www.lfs.net/page_images/pics/vw_sci5_s.jpg" border="0" alt="" width="200" height="113" align="right" /></a><br />
There is quite a bit of refinement to be done and other aspects of car physics to update. Also the traction control and stability control of the VW Scirocco still need to be updated. So we cannot yet give a release date. This news item is intended as a progress report and to assure you that Live for Speed will be better when you do get the update!</p>
<p><em>A reminder :<br />
- The new physics will be a free update for all LFS users<br />
- The VW Scirocco will be available to S1 and S2 license holders</em></p></blockquote>
<p>Quelle: <a href="http://www.lfs.net/" target="_blank">LFS.net</a></p>
<p>Endlich wieder gute News <img src='http://blog.xcite-racing.de/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<blockquote></blockquote>
<p><em><br />
</em></p>
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		<title>6h GTAL Finale</title>
		<link>http://blog.xcite-racing.de/?p=62</link>
		<comments>http://blog.xcite-racing.de/?p=62#comments</comments>
		<pubDate>Sat, 08 Aug 2009 10:23:32 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[Endurance Race]]></category>
		<category><![CDATA[6h]]></category>
		<category><![CDATA[finale]]></category>
		<category><![CDATA[fzr]]></category>
		<category><![CDATA[gt2]]></category>
		<category><![CDATA[gtal]]></category>
		<category><![CDATA[kyoto gp long]]></category>
		<category><![CDATA[xcite]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=62</guid>
		<description><![CDATA[Heute Abend 6h auf Kyoto GP Long. Wir fahren den GT2 FZR. Weitere Infos @ Xcite News Update: Platz 1 Gratulation!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="GTAL" src="http://www.lfsestonia.net/gtal/GTAL.png" alt="" width="600" height="189" /></p>
<p style="text-align: center;">Heute Abend 6h auf Kyoto GP Long. Wir fahren den GT2 FZR.</p>
<p style="text-align: center;">Weitere Infos @ <a href="http://www.xcite-racing.de/index.php?site=news_comments&amp;newsID=200" target="_blank">Xcite News</a></p>
<p style="text-align: center;"><strong>Update: Platz 1 <img src='http://blog.xcite-racing.de/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Gratulation!</strong></p>
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		<item>
		<title>Ex. R Blackwood Cup Finale &#8211; Livestream by Xcite-Racing</title>
		<link>http://blog.xcite-racing.de/?p=60</link>
		<comments>http://blog.xcite-racing.de/?p=60#comments</comments>
		<pubDate>Sat, 01 Aug 2009 11:12:25 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[League]]></category>
		<category><![CDATA[blackwoodcup]]></category>
		<category><![CDATA[extreme racing]]></category>
		<category><![CDATA[livestream]]></category>
		<category><![CDATA[xcite]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=60</guid>
		<description><![CDATA[Heute Abend wird Xcite-Racing das Finale in Blackwood live streamen. Das Finale Event von Extreme Racing beginnt um 20:00 Uhr (GMT+2) LiveStream]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-39" title="exr_blackwood" src="http://blog.xcite-racing.de/wp-content/uploads/2009/07/exr_blackwood.jpg" alt="exr_blackwood" width="434" height="67" /></p>
<p style="text-align: center;">Heute Abend wird Xcite-Racing das Finale in Blackwood live streamen.</p>
<p style="text-align: center;">Das Finale Event von Extreme Racing beginnt um 20:00 Uhr (GMT+2)</p>
<p style="text-align: center;"><a href="http://www.xcite-racing.de/index.php?site=static&amp;staticID=18" target="_blank">LiveStream</a></p>
]]></content:encoded>
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		<title>Xcite &#124; Schippi untersucht Westhillstrecke mittels neuste Technologie!</title>
		<link>http://blog.xcite-racing.de/?p=57</link>
		<comments>http://blog.xcite-racing.de/?p=57#comments</comments>
		<pubDate>Fri, 31 Jul 2009 16:25:18 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[Xcite-Racing]]></category>
		<category><![CDATA[LFS]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[lustig]]></category>
		<category><![CDATA[rofl]]></category>
		<category><![CDATA[schippi]]></category>
		<category><![CDATA[uf1]]></category>
		<category><![CDATA[xcite]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=57</guid>
		<description><![CDATA[Ein Bild sagt mehr als 1000 Worte.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Ein <em>Bild</em> sagt mehr als <em>1000 Worte</em>.</p>
<p style="text-align: center;"><img class="aligncenter" title="Schippi1" src="http://web31.login-58.hoststar.ch/images/lfs_00000046.jpg" alt="" width="576" height="324" /></p>
<p style="text-align: center;"><img class="aligncenter" title="Schippi2" src="http://web31.login-58.hoststar.ch/images/lfs_00000048.jpg" alt="" width="576" height="324" /></p>
<p style="text-align: center;"><img class="aligncenter" title="Schippi3" src="http://web31.login-58.hoststar.ch/images/lfs_00000049.jpg" alt="" width="576" height="324" /></p>
]]></content:encoded>
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		<item>
		<title>16h Racing Minds Endurance Race Sign-Up open again</title>
		<link>http://blog.xcite-racing.de/?p=52</link>
		<comments>http://blog.xcite-racing.de/?p=52#comments</comments>
		<pubDate>Sat, 25 Jul 2009 13:14:48 +0000</pubDate>
		<dc:creator>Fireball</dc:creator>
				<category><![CDATA[Endurance Race]]></category>
		<category><![CDATA[16h]]></category>
		<category><![CDATA[racing minds]]></category>

		<guid isPermaLink="false">http://blog.xcite-racing.de/?p=52</guid>
		<description><![CDATA[Registration für&#8217;s 16h Rennen wieder offen! Jetzt sind 40 Teams pro Klasse möglich, somit gibts am Renntag 4 Server. Ihr könnt euch hier registrieren.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-12" title="header_small" src="http://blog.xcite-racing.de/wp-content/uploads/2009/07/header_small.png" alt="header_small" width="267" height="166" /></p>
<p style="text-align: center;">Registration für&#8217;s 16h Rennen wieder offen! Jetzt sind 40 Teams pro Klasse möglich, somit gibts am Renntag 4 Server.</p>
<p style="text-align: center;">Ihr könnt euch <a href="http://16h.digitalracingseries.de/registration/php/index.php" target="_blank">hier</a> registrieren.</p>
]]></content:encoded>
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